Skip to content
THE PERMANENT WORLD

A place with history.

Vaultcraft's Main World is not a disposable season. Towns, public works, player businesses, landmarks, and routes accumulate over years.

Vaultcraft Senate exterior at night

Spawn

17 / 138 / -61 • Vaultcraft's established Spawn point, arrival landmark, and a familiar place to return to.

Capital

The Capital is Vaultcraft's lawful seat of executive, legislative, and judicial authority. It coordinates the institutions responsible for the server's safety, stability, and long-term prosperity, and serves as the final authority in matters of governance and public order.

Resource Worlds

Renewable gathering worlds let the permanent Main World remain a place for history and building.

Settlements

Player towns and districts grow organically; use the map and talk to neighbors before building close.

Transportation

Roads, rail, portals, and shared routes are infrastructure worth preserving and extending carefully.

Find somewhere to build

Look beyond Spawn, give existing projects room, and choose a location that can grow with your plans.

FEATURED PLACES

Start exploring.

Full archive →